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Download the Rulebook >> [To Come]
Updates

- Daggerfist -
Sylvus has been put on hold, the all new town of Daggerfist started August 26.

- War Games -
If you wish to train your fighting skills as well as have fun, then you won't want to miss this addition to LARC. War Games has old favorites like "Capture The Flag", and introduces new ones like "Dog Skull" and "Monster Mash". Interested? Click here to view the rules of the games.

This is the new design for the LARC web site as of 07/27/01. Email me with comments on whether or not you like the changes. To view the old web page, click here.

Just a reminder, yearly dues are coming, so start saving your money now. After payment of the dues, you will receive a new copy of the rule book. Pending whether or not it is completed.

 

Wanderlust

Welcome to a whole new level of role-playing fun with plenty of adrenaline! Wanderlust is a fantasy role-playing game that's live and in-person. It's kind of like improvisational theatre, where you are given a framework or setting, and develop your character as you interact with other players and the game itself. There is a collective history from which you can draw, and a number of plots or story lines beginning, growing, and ending at any given event. I can assure you, it is a lot easier to play than it sounds, because most of the details are taken care of by the Yarnspinners (the folks who come up with most of the stories or "modules" and facilitate their play). Many stories and plots flow naturally from the interaction of townsfolk, adventurers, and others.

You may hear gossip around town, witness or overhear something interesting, or you may accept a commision from someone like the Adventurer's Guild. If the adventurer's life is not your style you could play a townsperson, like a merchant, a town guardsman, a tavern wench, and so on, or you can play a monster, or possibly even a cast member (sort of like a non-player character).

Here you experience the grand days of high fantasy in a game environment that is fun and, above all, safe. Here you will find mystery and magic, treasure and treachery, monsters and wonders beyond your dreams, live and up close. All you need is a little imagination.

Wanderlust is played in formal or informal groups of practically any size and composition. For more information about contacting a registered group in your area, or to register your own group, see the LARC Registration Page.

What is a Wanderlust Game Like?

In Wanderlust, a "company" of monsters and cast members (Non-player characters) provides a framework for the game and helps set the fantasy medieval mood. In the Wanderlust group based in Portland, Oregon (LARC), the Kingdom of Sylvus is trying to make a shaky recovery from the rash of wars (giants, troglodytes, and goblinoids) and nasty undead festation, with all manner of people and creatures thereabouts seeking their individual pleasures and agendas, ripe for discovery.

Wanderlust uses padded boffer weapons in actual hand-to-hand combat, and a magic system that uses spell packs (made from loose-woven cloth and filled with corn starch) to represent the hurling of spell energy. Costumes and armor, whether real or "just for looks", is worn to enhance the ambiance.

After creating a player character (PC) you are given a set of cards or tags that represent your character's skills. As a rule, the player does not necessarily have to have a certain skill for their character to be able to use it. For example: Jason cannot cast magic, but Binkasha (his Kith PC ) can and does. And although Kaare has never tried to wield an actual metal blade in combat, Chade (his human PC) is a devastating swordsman. When you learn new skills you get additional tags. Any time you use one of your skills, the other players involved may ask to see the appropriate skill tag (although we expect that none of the Wanderlust players would pretend to use a skill they don't have...we are on an honor system for the most part). A reeve (game referee) may ask to see your skill tags at any time. You will also be givin tags that represent your life points, spell points, and armor points, and any other pertinent information. These skill rings may be worn or carried (they are usually fairly small, at least until you build a high level character).


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Last Updated 08/27/2001